JP042 Battlin' Buckeyes. Tacondo Barrio, Luzon. January 29, 1945.

History: Many of the Japanese troops defending Clark Field were less than front line quality.
Lieutenant Colonel Seikuke Eguchi, however, scrounged from them every available machine gun from
the destroyed aircraft littering the runways. As the 37th and 40th Infantry Divisions of
General Griswold's US XIV Corps were pushing the remains of Kembu Group into the foothils of the
Zambales Mountains, Eguchi decided to counterattack.			

Aftermath: After clearing Clark Field the "Battling Buckeyes" of the 37th pushed into the ruins
of Fort Srotsenburg. On the morning of the 29th, Enguchi's infantry hit the American defenses and
were repulsed. Another counterattack led by six tanks of the Yanagimoto Detachment struck the right
flank at Tacondo Barrio. Initially, the GI's had only machine guns and a self propelled howitzer -
promptly knocked out - to defend the barrio. With help from the remainder of the cannon company and
assisting tank destroyers, however, the soldiers of the Buckeye Division repulsed the Japanese attack.
Four Japanese tanks were destroyed at the cost of two additional tank destroyers. Soon the area around
Clark Field was secured and American Fifth Air Force planes were flying from its runways.						

Special thanks to Pete Sheiling for his development of the original ASL scenario that this 
Tigers on the Hunt engagement is based on. 


Play Mode: Best played as Japanese against Computer Americans, normal or hard difficulty.

Units: Human and A/I Players.
Japanese (Russian counters): Leaders, Squads, Crews, LMG, MMG, HMG, Lt. Mtr, DC,AFV.
Americans: Leaders, Squads, Half Squads, Crews, HMG, MMG, Bazooka, AFV.

Off Board Artillery: None.

Map: North is to the right, two maps partial (1x2). 
Visibility 11 hexes.

Special Rules: None.

Terrain: Rural, Brush and Small Town.

Scenario Length: 7 Game Turns.

Victory Objective: The side with the most Victory Points at the end is the winner. 
Both sides get VPs for owning VP Objectives and destroying enemy AFV's at the end of the scenario. 

Scenario Designer: John M. Pirman: Matrix Callsign - Big Ivan.
